Blue and Red Car Isla Sorna Lego Instructions
You start off with a prologue level, that introduces you to movement, vehicles, building and special abilities you'll need to play the game. This is pretty easy, and if you want to be thorough you can certainly get "True Survivor" for gathering enough studs after finishing this mission no problem.
After the prologue mission, you'll be able to choose whether you want to start Jurassic Park, or skip to Jurassic World. Aside from the amusing dialogue from the tour guides, it's all preference, but as someone who believes in release order, I'll structure this guide, starting with Jurassic Park and going through release order. In between each mission, just follow the studs and solve some light puzzles to reach the next story mission.
JURASSIC PARK
Prologue — Raptor Transfer
After the cutscene, smash the nearby items and build a generator out of the pieces. Start the generator with Jophery, then head to the higher level. Shoot the spotlights and build tiles for the cage ramp. Head to the tracker item on the left, and follow the tracks to more bricks to dig up to repair the vehicle and push the cage to the door. As Muldoon, use the control panel on the side of the door. Then activate the electrical switch on top of the cage with Jophery.
Prologue - The Dig
Use Grant to dig up dinosaur bones, then build a skeleton. Head to the left, smash a blue object and use the Lego pieces to build a vehicle. Use it on the nearby earth mound to dig up more dinosaur bone pieces to assemble. Use Satler on the first skeleton to jump to the higher area, and smash the object here to make a ladder for Grant. Continue on and smash up the objects around to build a drill for one of the paleontologists, then fix the nearby skeleton and use the claw you obtained to slice the hanging cable, dropping containers that allow you to reach the upper level.
In this area you need to fix a vehicle. One is found by slicing through some bushes with Grant, the other to the left of this spot by smashing up an item. Smash all the items you can with the vehicle, then use Satler to scatter the contents of the truck hanging over the edge to build a trampoline to get you up to the next level. Head all the way to the right and enter the trailer to finish the prologue.
Welcome to Jurassic Park - Raptor Enclosure
After the opening jaunt to the next mission and a cutscene, you'll be back at the raptor paddock. Head to the left of the crane and reassemble the blue boxes into a cage with a tracker item. Use Muldoon to hunt down the pieces for the generator. Head to the cage on the left side and use the park worker to activate it. Then ride the bull to the bull cage, and use the crane to feed the raptors their meal. The story will continue.
Welcome to Jurassic Park - Triceratops Recovery
At the start, rummage through the nearby pile of dino droppings as Ellie Satler, unlocking an achievement:
Use the resulting item and follow it to a plant on the right you can water. Once it blooms head up top and hop in the dung pile for the first healing item you need. The second one is found in a droppings pile on the left, and the final by watering the plant to the right of this last pile and heading up to the nearby cliff, smashing the tree and following the tracker item to a flower you can water and grab the final healing item. Head back to the triceratops and you'll get an achievement:
Use the revitalized Trike to smash through the fallen tree. Keep going and smash the pole to create a human-passable crossing over the stream. Over here water the plant to create a path for the trike over the stream. Use the triceratops to smash any amber cracked objects, the park worker to fix control panels and shoot targets, and Satler to jump on top of objects to proceed. In the final area after the gate, use the triceratops to smash the cracked fence wall.
And at the very end of the level there is an unmissable amber brick to grab.
Park Shutdown - T-Rex Enclosure
After the cutscene, you'll have to rescue the rest of the tour group. On the left side, use Grant to slice through the plants and lower the water level. You can use the resulting bricks to construct a diversion to the rex, which allows you to get over to the cars, dig up a jack and save Lex. Use Lex's scream on the other car's windows to shatter them, then use the bricks on the front of the car to create another object. Grab the rope and run it to the damaged car for a cutscene.
Park Shutdown - Rescue Timmy
On the left side of the tree, dig up the pile to find a piece of a mechanism you can use to drain the canal on the right. By the tree, build a catapult you can use with both characters in tandem to boost Lex into the tree. Pull the levers to get higher, then hit the target in the trees to get a ladder to lower for Grant. Use him to cut through the vines and proceed up, using Lex to hit targets and climb acrobatic walls (the purple/teal objects) and the raptor claw to slice through obstacles. At the car, cut through the vines and scream at the glass for a cutscene.
Park Shutdown - T-Rex Chase
The final segment of this story mission is the first of several "chase" sequences, where you mostly just control what part of the path you take and avoid any incidental damage from the environment or the T. rex's bash attack. If you want to get a head start on minikits and bonus collectibles in these levels, check out the free play guide later on. Once you're done you'll get your achievement.
Restoring Power - Gallimimus Chase
Another chase. Aside from going for minikits, just stick to the center path.
Restoring Power - Maintenance Shed
Once you gain control, head down the stairs and head left. There will be a tracker item Muldoon can use to find a tool to open the gate. Afterwards shoot the targets at the chasm to create a path across. When you reach the steam vents, time your approach to avoid damage. A level through here can divert the steam; keep Satler on this lever and use Muldoon to make it to the switch to turn the system off. At the end of the hall is the park power system which Satler can fit through the acrobatic gap in the fence. Use the lever on the left and then rebuild the generator. Time your button press appropriately to restore power and continue.
Restoring Power - The Raptor Pack
Head out and shoot at the target in the tree, and use the tracker item. Use Satler to water the flower and jump up to another plant to enable Muldoon to follow. Shoot another target and swing across the gap. When you get attacked by the velociraptor, you'll have to hit the buttons displayed to escape; you'll have to do this a couple times in this level and later on in the campaign. Dive into the dung pile to the left to find pieces to get across the gap. You'll get attacked by another raptor, then reach a dead end. Smash up everything and build a lever to clear the boulders and proceed. In this final area, you'll have to shoot at the raptors in the bushes before they attack. Land three hits and the level is over.
The Visitor Centre - Kitchen Escape
As you start, use Lex to hit the hanging piece of meat to distract the raptor. Then use Tim and enter the crawlspace. By the stove you can reveal a target that Lex can hit, allowing you to proceed. Distract the next raptor and use the movable table with a pot on it towards the raptor, allowing Lex to get by. Use Tim to climb onto the shelf and crawl through another vent, and on this side move the other table towards the raptor, clearing the path for Lex again. Capture a raptor in the fridge by using the bricks inside the freezer to construct some bait. Then head right, and use the bricks after the attack to build an escape lever.
The Visitor Centre - Control Room
In the control room, head to the right. Smash everything and use the bricks to build a path to move the power object thing into position. This will activate a computer. Use Lex to hack it, directing the arrows to the proper circles to restore power. Use Tim to head to the left and get through the shaft here. Head into the dark room to grab a fuse you can use to fix the nearby power supply, then return to the control room and hack the second computer (this time, you have to pick the bricks the same sequence they are displayed to you.) You'll then be attacked by a raptor. Use Grant on the scattered bricks to build an escape ladder to the next sequence.
The Visitor Centre - Main Hall
Head down the scaffolds and use Grant to slice the rope to reach the next level down. Use the dig spot to find a plant Satler can water, pinning the raptor and allowing Tim through the crawlspace. Use the bricks found on this side to build a bridge bypassing the raptor. You'll gain control of the T. rex, and you have to hit the displayed buttons to stun the raptor. You'll regain control of the humans and can cut through the rope on the left side to drop junk on the raptor. You'll have to defeat the raptor again as the T. rex, and when it backs up, use Lex to hit the target above it. You'll get an ending cutscene and an achievement.
Congrats! You made it out! But I hear something has survived...
THE LOST WORLD
Like Jurassic Park, The Lost World plays the same way with some new character abilities.
Isla Sorna - Eddie's Workshop
You'll start off having to fix a bunch of expedition cars. Head to the back and turn the levers on the primary colors to get green, then use Malcolm on the equation board to get bricks to build a pump and spray the car. Head to the right and use Eddie Carr to shoot the targets, releasing tires you can jump on to roll to their destinations. Next fix the car in the corner using Carr. Then cut through the blocked path using Nick van Owen to reach the next area. Use Owen on another locked gate to the right and shoot the resulting targets to get bricks to build a cargo arm. Then move the cargo and fix the elevator to head up to the next area. Head right then get through the next gate and back down to the shop floor. Smash the objects around to build stairs, then fix the crane and use it to move the platform onto the nearby trailer to finish this section.
Isla Sorna - Finding Sarah
Head across the stream and defeat the compys. Smash the grey object in the cliff face and then enter the dark cave with Malcolm to find a trampoline to get up to the higher level. Up here smash objects to find pieces to build a weight to lower the rope for the other characters. In the next area, use two characters on the ropes and the third to get to a ladder. Use Carr on the targets and then smash through to get to another cave. Use the tracker item with Carr and dig up materials for another trampoline, then hang two characters on the handholds with the tree trunk, clearing the path forward. In the next area, smash the boulder to get up to the tree trunk, where you'll have to use Owen to take pictures of the stegosaurs.
Isla Sorna - Stegosaurus Herd
In this arena, avoid the attacks of the stegosaur. There are three traps you can construct around the arena, which you need to bait the stegosaurs into. Once they are trapped, use Sarah Harding to take a picture. Once you've done this three times, you're done.
InGen Arrival - Camp Sabotage
In this mission you'll have to free a bunch of caged dinosaurs. The first is right nearby. Once you get the cage open you'll have to heal it. Use Harding to approach the droppings and figure out what the dino needs, then gather the materials from the surrounding area—in a pile of droppings near a tent, in a pot on top of a fire, and in a locked container. Once the pachycephalosaur is up and about, you can use it to smash the cracked containers and get to the next section, then build stairs up to the next level with the big tent. Here, free the stegosaur and use it to smash the cracked cage. You can then enter the cage to grab a key that opens the nearby triceratops cage. Then use the triceratops to smash the generators by the tents, and then use a human character to rebuild them into racing lights to finish the section.
InGen Arrival - Mobile Lab
This mission has two parts, one where you're climbing up the rope in the dangling trailer and the other where you have the people in the trailer via Carr. In the trailer, just climb up the rope, avoiding the occasional falling debris. As Carr, use the tracker item underneath the trailer and follow it to uncover pieces of a winch, which you can then use to attach to the Jeep. Hop in the car and try and keep the arrow in the center of the gauge, then switch back to Malcolm and keep climbing. As Carr, fight off some compys and fix the front of the car, then hop back in and repeat the process. Keep climbing and you'll hit a cutscene.
The Hunted - Attack on the Camp
Another simple chase. The trickiest part will be getting True Survivor by maneuvering to pick up any blue studs.
The Hunted - The Long Grass
Head right until you reach a droppings pile. Dive in and pull out items to build a lawnmower, which will clear the route forward. Keep heading right and you'll have to repel a raptor. Pry open the hatch on the log with Owen and head right into the next area and do battle with some dilophosaurus. Slide under the skeleton, destroy the nearby boxes and rebuild them into a winch to raise the skeleton for the rest of the group. Pry open the locked chest to get past the next velociraptor, then use photography to get past the following one. To get past the new group of raptors, head over to the droppings pile and pull out bricks to build a distraction.
Keep heading right and you'll come across another blocked path. Head to the right and smash the windows of the car with Kelly's scream, then rebuild the bricks. Head along the cleared path and take shots of the final raptor to proceed and reach the end.
Communications Centre - Compound
Smash the blocks next to the gate, and you'll find bricks to build an acrobatics bar to vault the fence. On the other side follow the path to a droppings pile, which will net you a hook. Bring the hook back to the car by the gate and use it to open the gate for Malcolm, who can then enter the dark garage and turn on the lights. Proceed through, crack the glass to enter the next room, and then rebuild and turn on the power supply for the gas station. You can pull a hose to a nearby car. When you get in you'll be attacked by a raptor. Once you've fended it off you can smash the car and can clear the bricks stopping you from entering the radio tower.
Communications Centre - Radio Tower
Inside, head to the opposite corner with a skeleton. You can scare the first raptor away by taking its picture. This allows you to reach a key that opens a nearby cabinet. Scream at the glass inside to build acrobatic walls up to the next area. Up here use Harding and Kelly to get to the other side to the next floor, where you can use trampolines and agility bars to get to a climbing wall. You'll occasionally be attacked by raptors. Use Kelly to get up to the top and have her scream at the glass cabinet. Use the pieces to rebuild the elevator, then use Harding to scare away the raptor and rebuild the control panel for the lift, sending it down to grab Malcolm.
Communications Centre - Rooftops
Up on the roof, use the nearby zip-line to get to the next building, where you need to smash everything up to build a path forward. Use the ladder to get up, fend off the raptor, and smash the dish on the roof to use it as a level to lower the main antenna. Then jump on it to zip line over. Once you're on the other side, just head to the helicopter for the cutscene and the achievement.
San Diego - San Diego Docks
As you start, head to the left and free the trapped person. Use the bricks to build a path to the left. Cross over and you'll see a car. Smash everything here and find a lever you can use on the crane to move the cargo to the opposite side, building a path onto the ship's deck. Smash up items to build a ladder onto the big crane here and clear the dock path to the next part of the ship. Head up and build a platform using the crates to the side passage on the upper deck. Head into the bridge, fighting as you go, and then use the equation board to get the parts to rebuild the door and exit. Create an agility bar to get through the cage and then push the crates to allow Malcolm past. Head left, uncover a boost area, and then hit the button the worker is reaching for to end this section.
San Diego - San Diego Streets
The last part of this mission is another chase sequence. All you have to do is try and avoid getting hit by the T. rex when it charges, and you'll be done, getting you the next achievement:
Done and done. But you'll be returning to Isla Sorna...
JURASSIC PARK III
Next up, Jurassic Park III. This one has a lot of compys, Dilophosaurs and other goons, so over the course of this movie's setpieces you'll almost definitely kill 50 compy goons, netting you an achievement:
(For reference, I got it before the second mission, "The Spinosaurus".)
Landing Site - The Landing Site
Head to the north edge of the airstrip. You'll see a shed with a rock wall next to it. Using Paul Kirby you can grapple the orange point on the wall. It will reveal studs in the wall that Billy Brennan can climb. Head to the right and smash everything, knocking over a pole to use for Kirby's grapple. Use Grant to climb up and dig up a bone pile that can be assembled into a bridge to head left, where Kirby can fix the blue machine. Head left and clear off the plants from the wind sock, revealing more grapple points. Swing over and grapple the red and white contraption here to reassemble it into stairs. Clear the way and push it to the cliff to reach Amanda Kirby and finish the section.
Landing Site - Spinosaurus Escape
Another chase sequence. The spinosaurus will make some lunging bites you want to avoid. Once you're done you'll next the next achievement.
The Spinosaurus - Spinosaurus vs T. rex
As you start out, head right and free Grant from the tree trunks. Use Grant on the nearby dig site and build a ducky that you can launch towards the dino. As with the Jurassic Park finale, you'll gain control of the T. rex and have to follow the button prompts to progress. When back in control of the humans, shoot the target on the right and build a board to reach the next area. There's a tracker item that leads to bricks to create a catapult, then you'll have another T. rex combat scene. Afterwards, grapple bricks from the tree trunk and use that and other bricks to create another catapult. On the other side of this area you'll slice through some plants and get bricks to build a lever to fling another projectile at the spinosaurus. The next dino battle will clear a path to continue.
The Spinosaurus - The Crash Site
In the next area, shoot the target directly ahead and then use the agility bar to head up. Head to the right and smash the objects here to build a contraption you can push over the edge to the rest of the characters. Rebuild the catapult and fling Grant up here to slice the vine holding up the luggage, which will drop a tracker item that leads to bones you can build into a trampoline. Bounce Brennan up here to the rock wall and you'll find a parasail you can use to glide across the gap. Push the propeller here left to create a path up, then grapple the Legos in the background to reveal another rock wall and glide point. Smash everything up and build a mechanism for turning the fuselage into a bridge, then cut through the vines. After fighting some goons grapple the point on the tree to reveal a tracker item that leads to parts for a video camera, ending the mission.
Breeding Facility - InGen Facility
Head inside the building and to the back, then slice up the vines covering a vending machine and shatter the glass. Use the tracker item it dispenses to find the pieces to open the shutters and head to the next area. Head down to the floor and fix the claw machine, then use Brennan on the nearby glider spot to get to the other side. Move the crate and then grapple it to get pieces for another arm to proceed. In the next area slice the vines and then fix the blue pipes, then use the wheel on the tanks in the back to spit out bones to proceed. In the next area head to the right. There's a computer terminal in an office here you can use with Dr. Grant to nab and achievement:
Then head down into the pit and take a picture of the tank with a raptor head to finish this section.
Breeding Facility - Corridor Chase
It's another chase sequence. There are two minikits here you can snag. Otherwise it's pretty simple.
Eric Kirby - Eric's Hideout
From the start, head to the right. A raptor will jump out. Luckily for you, your new character Eric Kirby can not only make Compsognathus scatter with his trusty bottle of pee, but can hold down to become camouflaged and waltz past dinos. The first time you do it, you'll unlock this achievement:
Keep heading right and smash the objects near the old jeep to distract the raptor, then attach the winch to the tree to open a path for Kirby. Keep following the path and cloak past the next raptor, charge the generator, then head through the hatch to the area with the sick dino. You'll have to feed it healing items from the droppings pile, the dig site in the foreground, and from the vending machine in the back right corner. Fight off the raptors with the dino and proceed right through the newly created exit. Build a bridge across the river using scavenged blocks, then cut through the vines to reach the hideout.
Eric Kirby - The Coast
Scatter the group of compys with your pee bottle and build the trampoline up. Create a bridge heading right by rebuilding blocks from the smashed log after you slice the vine to the left, and keep going right. Use the dig site to find the pieces for a ladder up, then head up. Create a ladder after diving into the dung pile, then dig up the pile after you've scattered the compys. Then create a telescope and use it to end the level.
The Bird Cage - Pteranodon Nests
Head forward, go through the gate and head right. You'll have to use Brennan to build a path for the other characters (it's easy to fall off it so watch yourself.) Then use Amanda Kirby to get across the gap and build a switch. Slice the cable to drop a crate on the pterosaur blocking your path, then use the grapple point to make a bridge. Smash the generator and rebuild it, then hop on it repeatedly to scare off the next pteradon, then climb the stud wall, use the glide point, and push the crate over the edge to make a path to proceed. Keep heading right to the area with the green tube. Smash everything here to make a diving board Brennan can use. For the next segment, just maneuver your character through the stud circles, and you'll be done with this section.
The Bird Cage - Spinosaurus Showdown
After the cutscene, smash everything up on the shore to build yourself a turret, then shoot the barrels. Switch to Paul Kirby and head to the platform on the right, and grapple with the barrels to release more to shoot. Finally, switch back to Kirby, get up to the red crane, and drop more crates; rinse and repeat to finish the level.
That's the story of JPIII complete! One more film to go.
JURASSIC WORLD
Welcome to Jurassic World - Raptor Research Arena
The first mission of Jurassic World gets you acquainted with the raptors, namely their ability to track scents and grab objects for acrobatic action. First you'll start with their handlers. Head left and smash up everything to build a way up to the left cliff, climb up with Grady and hack off the debris to free the crane. Rebuild the truck pieces on the ground to release a tracker item that leads to the pig, then ride him into the cannon and grapple it into position. Once the ladder is dropped, head up the paddock walls. Take a right and knock down all three lights, then rebuild them into an electric target Barry can shoot.
You'll gain control of the raptors below. Head to the raptor switches and pull them to reveal another electric target. Shoot each and the section is done.
Welcome to Jurassic World - Raptor Tracking
Head right to see the pig you're hunting (poor pig.) Smash up everything by the fences and you'll find pieces to build a tire bounce to get on top of the cage. In the next area smash everything and then build a raptor rail to get up the ledge. Continue on. In the next area you'll need to build another rail to open the shutters, then use the next rail to get up. By the next cages rebuild the nearby blocks into a mechanism for a raptor to grab, then switch to the other raptor and grab the switch in here to let the first one proceed. Open the door using the pressure switches, follow the scent trail, and then rebuild the raptor switch to proceed. Smash the dumpster to find the pieces for the second switch to open the gate.
In this final area, follow the scent cloud to reveal the pig. When the worker falls in, use the broken equipment with pieces from the nearby droppings pile, the shoot the switch. Head to the gate and use the wheel.
Welcome to Jurassic World - Indominus Paddock
Head to the right and use a Jurassic World employee on the scanner item to proceed. Search the dino droppings to build a stun wall over the obstruction. Fix the blue machine and stomp on it repeatedly to drain the water and create a path across to the right. Charge the electric switch, and then when the Indominus shows up cloak and move past it to the droppings pile to create a distraction. Use the scanner to proceed up and over to the ledge, where you can build a meat lure for the indominus, then proceed to the gate and open it.
Gyrosphere Valley - Gyrosphere Chase
Hey, more chases! Avoid the indominus' telegraphed charge and swipe attacks and it'll be over in a minute.
Gyrosphere Valley - Gyrosphere Attack
At the start, smash everything up to build a mechanism for the gyrosphere to use to launch the beehive. Take control of the ankylosaur to proceed. In the next area clear the brush from the right to use the access hatch, then swing across and use the photo spot to distract the dino and take control of the anklyosaur again. After building a ramp across the clearing, smash everything up to make another gyrosphere pad, then head up and build a trampoline up to the biplane, then build a catapult. You'll get another ankylosaur sequence, then you'll need to clear the nearby gyro pad to the final area. Here build a call machine and then use the gyro to grab the jeep and dump it on the rex, finishing this level.
Out of Bounds - Parking Garage
To continue on from this area, you'll have to heal the nearby compy. Smash up the shelves to reveal a boost pad, then use the hatch up top to find one of the items. The other two can be found on the left side (repair the blue machine and go inside to use the generator and rebuild the current path to the fridge) and then directly behind the dinosaur. Now healed, switch to the compy and head into the tube on the right, then exit and smash up the items by the fence to create materials for a way across for the kids. Now you'll need to fix up the jeep here; first head into the dark passage just behind this area (clear the debris blocking it) to grab gas. Fix the blue machine to access the compy tube further back to head outside and access the gate switch. Smash and rebuild the materials to the right of the wrecked jeep to scavenge the battery. Finally, for the tire, head back in and go to the compy tube to the left of the previous one to drop a bunch of wheels and run one back to the jeep.
Out of Bounds - Indominus Escape
Head towards the foreground to slice through some vines and continue. Smash the containers to build a path for Claire Dearing to jump on. Build a chainsaw with the remains of the scaffolding to cut through the plants. Activate the sprinklers in the middle of the room, then cut through the vines to reach more boxes to smash. Build a platform and head to the left, diving into the droppings pile to build a climbing wall from the resulting bricks. Dearing can scale the agility wall and use the mechanism up here to boost Grady up to the climbing wall, then knock over the container to build a ladder for her to follow up. Go through the agility bar and open the path for Grady. The indominus will pop its head through again. You can use Grady's camo to get past it, smash up the containers and build a diversion to shoo it away. Build the agility blocks, slide through, boost up the gate, and slice the vines to open a path right. Head down and the mission will end.
Under Attack - Main Street
As you start off, head left and shatter the glass to the diner with Zara. Smash the stuff in the back and fix the blue machine, which will cause the jukebox to blast the pteradon out of the way. Control will shift to Grady and Dearing on the left side of the plaza. Use the scanner by the theater to lock in the pteradon here, and then rebuild the shutter into a stud wall and climb up. Hit the sign on the left to enable Dearing up and use the control panel. The action shifts to the right again; build the fallen bricks into a bounce pad, and use Zara on the acrobatic bars to get across, then rebuild the crates into a path over the electrified water. Take a picture to scare off the pteradon. On the left side, use the dropped key on the nearby door, and head to the left to power up the generator. Switch to the right side and use Zara on the fountain, then build a switch to move the water and douse the flames and finish the section.
Under Attack - The Alpha
As you regain control, grab the tracker item to the left and rebuild a tree trunk. Then use the nearby boost pad to jump up, then kick down the ladder and slice up the nearby vines. Drop down and use the fallen bricks to build a rocket to get rid of the raptor and the debris. Help the trapped merc to the right, fending off the raptor attack in the process, and then fix the ramp to head up. Dive into the droppings to build a path up higher and then grapple the obstacle. Sneak past the raptor and build another weapon from the remains of the brown piles here, then grapple the next point and advance. Sneak by the next raptor to build an electric switch, then shoot it. Head to the left and build the catapult, then use it to finish the section.
Under Attack - Raptor Pursuit
The last chase, thankfully, although this one has a twist—instead of just avoiding attacks (which you still have to do via button-mashing) you actually have to shoot down the chasing raptors. Rescue the Mitchell brother when he nearly falls out of the van, then resume shooting and finish up. The view will switch to the motorcycle, and you'll have to continue shooting down the raptors.
Main Street Showdown - Innovation Center
We're here at last at the final mission, in three parts. When you start after the cutscene, head right, use the scanner, and then climb up the wall and scoot along the path. You'll fall down and dislodge some bones to rebuild into a ladder. Use Dearing and Grady in combination on the left to dislodge the giant DNA statue, then rebuild it into a hammer to clear the next path. Head through the hatch and smash everything, fixing the checkerboard and allowing the other characters to proceed. Head to the right and enter the dark room, beat off the raptor, and start the generator to distract the raptor. Head down the spiral staircase, cloak past the raptor, build a catapult on the right, and then fix the computer on the left.
Main Street Showdown - Broadwalk Showdown (Part 1)
Head to the right and bust up materials to construct a raptor lever. Open the dark room, turn on the lights, and then use the hatch to get up top, then jump on the amber bricks to take a photo. Next, use the destroyed bits to construct a trike, and then use the scent trail to find a boost pad to the next photo spot. Keep rebuilding the gun, and now you need to shoot at the indominus' mouth when he roars, and then switch to raptors to close in for more damage, the pounce at him. You'll have to repeat this sequence two more times, and then you're done.
Main Street Showdown - Broadwalk Showdown (Part 2)
For the final part of the mission, use the scent trail on the left to the dumpster to build a raptor lever, then build the pieces into a ladder. Dig into the droppings pile up here to find a handle to raise the scissor lift, then send Dearing across to use the control panel here. Scale the rock wall and cut the rope up here to zap the indominus. Then switch to the T. rex and fight the enemy dino. In the next sequence use the raptor lever, then pounce on the revealed spot to get up top. Use the marked zone to jump on the indominus, then use the rex again. After some successful button presses, you'll get the final cutscene.
With all four films and all 20 missions done, that's it for the first run-through of the story missions. BLEEP!
Now we'll be needing to get amber bricks, mini kits, and a smattering of other collectibles. But let's work on the hard achievements first.
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